Starforged Legacy
Senior Game Designer / Co-Founder
Second Shift Games
Early Access · Windows PC
Unreal Engine 5
I helped establish the project from its earliest prototypes and define its long-term gameplay direction. I own the design and balance of core systems including combat, progression, classes, abilities, and meta progression. I also designed the Star Map, giving players meaningful strategic choices between roguelike encounters.
- Gameplay direction
- Combat
- Progression
- Classes and abilities
- Gameplay Ability System (GAS)
- Meta progression
- Star Map



